This value only affects track polygons, and hit detection is not altered to compensate for the steeper hills and/or shorter vertical walls, so changing it often produces unplayable tracks and strange effects such as floating trees, low areas being considered underwater/out of bounds, and walls that are no longer solid. (All polygon vertices are multiplied by this value.) Use one of the below GameShark codes to activate this feature (default value 3F80): When a track is loaded, its height is scaled by this amount. Next to the mirror mode flag in memory (address 800DC608 in USA version) is a floating-point value that appears to always be set to 1.0.
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GameShark code switches the sound mode to "XXX" on the debug menu and blank in the Options menu. Note that if you try to start a one-player game on a battle map, the game will automatically add a second player. This option only appears when the cursor is moved all the way to the bottom.
PUSH B TO GET ALL GOLDCUP is fairly self-descriptive.SOUND MODE simply selects the sound mode (mono, headphones, stereo).If you have more than one player, the game assumes Luigi for player 2, Yoshi for player 3 and Toad for player 4. The two player left-right view is never used in the final game, and is somewhat glitchy. Available values are 1 player, 2 player up/down, 2 player left/right, 3 players and 4 players. SCREEN_MODE selects the screen mode, and thus the players that participate.
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Available are the 16 single-player tracks plus the four tracks from battle mode. This will glitch the game if done too soon.
In the debug build of the game that was leaked as part of the July 2020 gigaleak, the debug menu is enabled by default and can be activated by pressing R on the title screen. Use one of the below GameShark codes and press L + Z at the title screen.